POV-Ray : Newsgroups : povray.binaries.images : Speaker : Re: Speaker Server Time
9 Aug 2024 21:13:44 EDT (-0400)
  Re: Speaker  
From: Lance Birch
Date: 10 Dec 2004 01:44:40
Message: <41b945d8$1@news.povray.org>
"Alex" <ale### [at] quadcomar> wrote in message
news:web.41b89f2a17a60fa48c2d45480@news.povray.org...
> I'm running out of ideas on how to making it more photo-realistic, I think
> the blurred reflection would give it a very nice touch, I'll start
> experimenting with that... now about the darkness, it looked fine on my
> monitor, but then I notice it's too dark here at the office, I just don't
> know where to start:
>
> 1. using more brightness at the radiosity
> 2. giving textures more ambient
> 3. using lighter colors.
> 4. adding more lights
>
> I think any of those would make the image brighter.. but I'm not sure
which
> is best, or maybe it's a good ballance of them all... well, as long as it
> looks ok I think it doesn't really matter how do you achieve the goal,
> right?
>
> thanks for the feedback I'll keep working on it, and keep listening to
tips
> & hints, I'll repost more screens when I get better results.

Regarding the brightness - it looks perfect on my monitors (which have been
custom ICC profiled); viewing a histogram of the image shows a good spread
of luminance as well, so if it looks strangely dark on your work monitor,
it's due to your work monitor being poorly calibrated (not enough
brightness, not enough contrast, etc).

You can adjust the scene's gamma manually, but normally this isn't required
unless you're specifically creating the image to be displayed on another
platform (e.g. if you're on a Mac and are designing for display on a PC).
Check out 3.2.4 Global Settings in the help file - specifically the
assumed_gamma and display_gamma settings - for more information on this.

But like I said, if I were you I'd leave it as it is, because it looks fine
here.

Lance.

thezone - thezone.firewave.com.au
thehandle - www.thehandle.com


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