POV-Ray : Newsgroups : povray.binaries.images : Star Wars Battle Droid : Re: Star Wars Battle Droid Server Time
10 Aug 2024 03:22:47 EDT (-0400)
  Re: Star Wars Battle Droid  
From: Lance Birch
Date: 9 Dec 2004 01:31:07
Message: <41b7f12b@news.povray.org>
"Lance Birch" <-> wrote in message news:41b7f0cf$1@news.povray.org...
> "Mike Thorn" <mik### [at] realitycheckmultimediacom> wrote in message
> news:41b7c987$1@news.povray.org...
> > Lance Birch wrote:
> > > Now it's time for rendering the obligatory arrayed-army of them ;)
> > >
> > > rendertime++
> >
> > The army is on its way, pending the learning of a couple features.
> >
> > And rendertime? You wouldn't believe how long it takes to parse a
> > 100x100 array of these guys...I actually ran out of memory trying to
> > create a 200x200 army. If the converter didn't do such wacky things with
> > the positioning (it uses matrices for everything and I hate those) it
> > would be easier to align the camera in such a way that minimal numbers
> > of units could be used with maximum exposure and effect.
>
> Heh, yes I figured as much :)
>
> Did you make the model in another program and are importing it into
POV-Ray?
> If so, don't do the duplication before converting it to a POV-Ray file...
> convert the model first, group it together using a union and declare it as
> an object, and then use a loop in the POV-Ray file to duplicate them the
> required number of times.

Addendum:  And if you're importing it as a POV-Ray mesh object, declaring
the mesh as an object and then doing the duplication in POV-Ray will use
hardly any additional memory (as the mesh is only stored in RAM once,
despite the fact that you may have it 40000 times in a scene).

Lance.

thezone - thezone.firewave.com.au
thehandle - www.thehandle.com


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