LightBeam wrote:
>
>> I attached a couple of examples of what I mean. Two shapes with a
>> 2-texture scheme and one with a 33-texture scheme. Alternately, I
>> could set it up with a uv_mapping scheme. Let me know and give
>> me an evening to clean it up.
>
> ok :-))
> Thanks too
I'm going to take a couple more days on this. Since I'm presenting it as
a model and not just an image, I want to set up the texture indices and
uv_mapping to be a bit more versatile. I want to give a lot of freedom
in regard to how the model can be textured.
I won't have a chance to implement this until Thursday evening.
-Shay
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