POV-Ray : Newsgroups : povray.binaries.images : **** : Re: **** Server Time
10 Aug 2024 03:23:09 EDT (-0400)
  Re: ****  
From: Florian Brucker
Date: 7 Dec 2004 11:00:35
Message: <41b5d3a3$1@news.povray.org>
> my new edge-rounding algorithm is very sophisticated
Could you give some more information about the algorithm? Does it add 
additional primitives, or does it average existing geometry, texture 
tricks, etc?

Posting the source would be an even greater idea, of course ;)

Florian
-- 
camera{look_at-y*10location<8,-3,-8>*10}#local a=0;#while(a<999)sphere{
#local _=.01*a-4.99;#local p=a*.01-5;#local c=.01*a-4.995;<sin(p*pi)*5p
*10pow(p,5)*.01>sin(c*c*c*.1)+1pigment{rgb 3}}#local a=a+1;#end
/******** http://www.torfbold.com ******** http://www.imp.org ********/


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