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> Had to try this again. Probably not interesting unless you've
> experimented with this type of thing yourself, but my new edge-rounding
> algorithm is very sophisticated. Going for a machined-edge, CSG kind of
> look. I don't *think* a better edge could be made in a modeler, because
> the algorithms are too slow for a modeler.
>
> -Shay
>
> ------------------------------------------------------------------------
>
I love this model, could you send me the source (to include in another
scene of me) ?
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