|
![](/i/fill.gif) |
Rafal 'Raf256' Maj wrote:
> Btw, another good idea is to divid object into small sectors, each
> sector heaving only few holes.
>
That would be the "first method" in Mike Williams' tutorial that I
mentioned ;-)
The difficulty with that method, practically speaking, is that you need
to figure out beforehand, which negative objects interact with which
parts of the positive object. By putting the positive object "inside" a
blob sphere with holes already in it, in the shape you want, you can
save some rather daunting calculations.
Dave Matthews
Post a reply to this message
|
![](/i/fill.gif) |