POV-Ray : Newsgroups : povray.binaries.images : radiosity caustics : Re: radiosity caustics Server Time
10 Aug 2024 03:19:19 EDT (-0400)
  Re: radiosity caustics  
From: George Pantazopoulos
Date: 28 Oct 2004 21:27:43
Message: <41819c8f$1@news.povray.org>
Tim Nikias wrote:
> Hey, that looks awesome! The scene reminds me of something... ;-)
> There still is some noise, so do you have the ability to do some smoothing
> or such on the samples? Maybe a possibility to just blend the current sample
> with samples within a certain radius would do. A small radius should be
> sufficient to get rid of the noise.
> 
> Great work, keep it up!
> 

Hey thanks Tim! Yes, I found your page on radiosity very thorough and 
helpful. Thanks for releasing your scene source! Got any other 
interesting scenes I could try out? :)

As far as the smoothing, my simple patch can't do that. It just 
calculates each pixel independently (which, incidentally makes it 
perfectly usable with parallel rendering now). Other than re-enabling 
the irradiance caching/smoothing, maybe I could abuse the code in some 
other evil way that I haven't thought of yet...

-- 
-------------------------
George Pantazopoulos
http://www.gammaburst.net


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