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"blenderhead" <nomail@nomail> wrote in message
news:web.416bc919d1ea55e529322d750@news.povray.org...
>
> Any idea how I could do this?
I daresay some of the other posts have pointed you in useful directions, but
just to add my two ha'penny worth...
What you are seeing is normal and correct - it's just not what you want.
There are two obvious ways to avoid it.
1. Translate each brick to an arbitary location, apply the texture, and then
translate it back again.
2. Translate the texture applied to each brick to an arbitary location.
Obviously, each of these solutions require that each brick be an independant
object (unless you use an image map)
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