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Well, just subtract the position from the camera's location, slap a
vlength(...) around it, and the resulting float is the distance in POV-Units
from position to location. An example:
#declare Camera_Location = <0,5,10>;
camera{location Camera_Location look_at <0,0,0>}
#declare Position = <4,6,12>;
#declare Distance = vlength(Camera_Location-Position);
Nice animation for a beginner, though the car is a little jerky at the
curves...
Regards,
Tim
--
"Tim Nikias v2.0"
Homepage: <http://www.nolights.de>
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