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If you want to make like briks, you have this code:
======================================
#declare ParedTextura=texture {
pigment { brick Gray75 mortar 0.4 }
normal { brick normal { bump scale 0.1 } normal { agate scale <1.5, .1, .1>
mortar 0.4 }
finish { ambient 0 }
scale <.3, .3, .5> };
box { <-100, 0, 0> <100, 100, 1> texture { ParedTextura } translate <0, -30,
38> }
=======================================
Maybe it helps you.
Best regards,
Oleguer
news:web.416ae2d75c6a7794851714370@news.povray.org...
> #declare Mortar = texture {
> pigment {
> marble
> turbulence 0.5
> lambda 1.5
> omega 1
> octaves 9
> frequency 3
> color_map {
> [0.0 color Gray50]
> [0.9 color Black]
> [1.0 color Gray50]
> }
> }
> normal {
> dents 1
> scale 0.001
> }
> finish {
> ambient 0.2
> diffuse 0.6
> }
> }
>
> #declare WallBrick = texture {
> T_Stone6
> }
>
> #declare WallTexture = texture {
> brick texture { Mortar }, texture { WallBrick }
> brick_size <0.25, 0.25, 1> mortar 0.03
> }
>
> And I build a wall with my WallTexture:
> #declare Wall_Z = box { //wall in z direction (left and right),
> definition as left wall, but also used as the right wall
> <-10 , 0, -20>
> <- 9.75, 10, 20>
> texture {
> WallTexture
> }
> }
>
> But the wall looks like something was painted on it, not like it was
> constructed of stones that are independent from each other.
>
>
>
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