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Hi
Some textures are messed up by aliasing in the preview thumbnail
and I was looking for a way to antialias its render
But I didn't find an .ini file for preview render ( maybe I didn't look at
the good place)
I found a workaround by putting a focal blur camera in the preview scene
(PreviewScene.pov in moray installation folder)
Is there a better way?
Marc
camera { // Camera PreviewCam
location <0.00, -7.50, 3>
direction <0.0, 0.0, 3.00>
sky <0.0, 0.0, 1.0> // Use right handed-system!
up <0.0, 0.0, 1.0> // Where Z is up
right <1.0, 0.0, 0.0>
look_at <0.000, -0.100, 0.000>
aperture 0.1
blur_samples 10 // number of rays per pixel for sampling
focal_point <0,-.1,0> // point that is in focus <X,Y,Z>
confidence 0.95 // [0...<1] when to move on while sampling
(smaller is less accurate)
variance 1/200 // [0...1] how precise to calculate (smaller is
more accurate)
}
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