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> I'm pretty sure it's the "area_light" part of your light_source settings.
> Get rid of that, and it should look pretty good. I guess this isn't a
bug,
> because it's in the documentation. I'm not aware of any way around it,
> other than getting rid of "area_light".
>
> You can still use an area_light in your light_source block, but it seems
to
> work better if you leave it out of the photon block.
In addition to that, 1.000.000 photons for an area-light is an extremely
small amount. I much prefer to use spacing instead of count, and just reduce
the spacing until I get the desired quality.
--
"Tim Nikias v2.0"
Homepage: <http://www.nolights.de>
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