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How does one specify the no_reflection option to a fog?
I have a white, reflective plane with an object above it.
In the background is a blue "wall" of fog (ground fog that is rotated).
The shadow of the object on the white plane appears blue because the
plane is reflecting the blue fog "wall".
I want the shadow to be gray as opposed to blue.
I was advised in the irc.freenode.net #povray channel to use
no_reflection, but povray 3.6.1 complains when trying to use this in the
fog.
In addition, object { fog { ... no_reflection } } causes an error
because fog is not an object, I guess... which is probably why it
doesn't accept the no_reflection option either.
I was thinking of having a second, transparent plane slightly above
the white, reflective plane that did not transmit blue light... but
this would have the unintended consequence of filtering the
blue light from the reflection of the object hoving above the plane too.
Any suggestions?
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