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Mike Williams <nos### [at] econymdemoncouk> wrote:
> For consistency with things that were invented around the same time
> (many of which are not used much these days) like Sphere, Cylinder_X,
> Cone_Y, Disk_Z, Cube and more recent things like the torus and
> Supertorus which all pop into existence centred around <0,0,0> rather
> than <0.5,0.5,0>.
How about consistency with other texture-related things, like for
example most patterns which start from <0,0,0> and usually go to some
multiple of <1,1,1> (such as gradient, checker, etc)?
--
plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
<1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}// - Warp -
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