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Ok Warp. I have understood this part. I think the easiest way is difference
a plane.
Thank you.
Regards,
Oleguer
news:414dbf2d@news.povray.org...
> Oleguer Vilella <ole### [at] infonegociocom> wrote:
> > I want a only a half of it.
>
> A half is very easy: Just difference a plane (or perhaps a box) from it.
> Something like this:
>
> difference
> { torus { r1, r2 }
> plane { z, 0 rotate y*45 }
>
> // textures and transformations
> }
>
> --
> #macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb
M()}}
> N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
> N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// -
Warp -
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