POV-Ray : Newsgroups : povray.programming : pessimization question - multiple textures, all the same..? : pessimization question - multiple textures, all the same..? Server Time
1 Jul 2024 06:32:55 EDT (-0400)
  pessimization question - multiple textures, all the same..?  
From: Phlip
Date: 18 Sep 2004 00:17:01
Message: <414bb6bd@news.povray.org>
POVrayers:

I wrote a program that outputs a zillion POVray primitives - spheres,
cylinders, and triangles. My program, via the miracle of brute-force
programming, duplicates texture information into each one, so entire batches
of textures are the same.

Internally, does POVray discover logically identical textures and merge them
into the same data objects

Put another way, if I worked to merge the textures at the script level
before submitting the script, how much optimization, or pessimization, would
the resulting render experience? I'm looking for simple ways to raise the
ceiling of the number of primitives I can submit before WinXP goes into
terminal thrash mode. After discovering the simpler ones, I'l start on the
harder ones.

(I'm aware the primary way to optimize is to benchmark - I'm just asking
about internal object model goodies.)

-- 
  Phlip
  http://industrialxp.org/community/bin/view/Main/TestFirstUserInterfaces


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.