POV-Ray : Newsgroups : povray.newusers : cutting irregular holes?! : Re: cutting irregular holes?! Server Time
2 Nov 2024 03:14:39 EDT (-0400)
  Re: cutting irregular holes?!  
From: GreyBeard
Date: 14 Sep 2004 10:16:00
Message: <4146fd20$1@news.povray.org>
"frozen" <fro### [at] thefrozenno-ipcom> wrote in message
news:web.41469d9a89bd8e201f09a3bc0@news.povray.org...
> Hi!
> I try to build a medieval building using a photo of a real castle as
> reference. Right now I'm stuck at "cutting" the windows into it. I used a
> large box for the building itself. Now I need to cut the windows into it,
> and so I thought I could use a difference CSG. But the windows have a
> shape, which is different from a box or sphere or anything like this. They
> somehow look like a box in the lower part with two archs building the
upper
> part. Using a CSG to cut a box-shaped window is no problem. But what kind
> of shape can be used to build the desired arched window AND is usable in a
> CSG? Using a mesh for example leads to an parsing error, since meshes
> aren't allowed in CSGs.
>
The arch macros by Bonsai might be what you're looking for, sorry, couldn't
find the URL, maybe someone has it and will be kind enough to post it.
Arched holes can be cut with difference and a scaled cylinder if your needs
are relatively simple in shape.

Greybeard


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