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Ok Tim, thank you.
Regards,
Oleguer
mensaje news:413c1e14$1@news.povray.org...
> Hi there!
>
> > You put: " #declare Flame = density {"
> > I'm traying to see the object and I put after your code " object {
> Flame },
> > but the program give mw and error.
>
> The code is missing the closing bracket. When you use a { you have to put
> a } at a position so that POV-Ray knows what belongs together. In this
case,
> the } is missing after the warp-comment, like this:
>
> #declare Flame = density {
> spherical
> scale 0.5
> // warp { turbulence 0.5 }
> }
>
> Then, declaring something using #declare, sort of memorizes it instead of
> placing it directly. So when you declare an object, you have to use the
> object{...} to actually make use of the memorized object.
> In this case, however, the memorized thing is not an object, but a
density.
> Media makes use of density, and you'd use it on an object like this:
>
> lathe{...
> pigment { rgbt <1,1,1,1>} finish { ambient 0.4 }
> interior{media{emission 1 intervals 1 method 3 samples 5,10
> density{Flame} }}
> }
>
> There are some other keywords however, which will affect the look and
detail
> of the media, the above is just a quick example. Look at the documentation
> for "media", "interior" and "#declare" for further insight.
>
> Regards,
> Tim
>
> --
> "Tim Nikias v2.0"
> Homepage: <http://www.nolights.de>
>
>
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