POV-Ray : Newsgroups : povray.newusers : Re: Fire : Re: Fire Server Time
2 Nov 2024 05:21:25 EDT (-0400)
  Re: Fire  
From: Oleguer Vilella
Date: 6 Sep 2004 05:20:53
Message: <413c2bf5$1@news.povray.org>
Ok Tim, thank you.

Regards,
Oleguer


mensaje news:413c1e14$1@news.povray.org...
> Hi there!
>
> > You put: " #declare Flame = density {"
> > I'm traying to see the object and I put after your code " object {
> Flame },
> > but the program give mw and error.
>
> The code is missing the closing bracket. When you use a { you have to put
> a } at a position so that POV-Ray knows what belongs together. In this
case,
> the } is missing after the warp-comment, like this:
>
>  #declare Flame = density {
>    spherical
>    scale 0.5
>    // warp { turbulence 0.5 }
>   }
>
> Then, declaring something using #declare, sort of memorizes it instead of
> placing it directly. So when you declare an object, you have to use the
> object{...} to actually make use of the memorized object.
> In this case, however, the memorized thing is not an object, but a
density.
> Media makes use of density, and you'd use it on an object like this:
>
> lathe{...
> pigment { rgbt <1,1,1,1>} finish { ambient 0.4  }
> interior{media{emission 1 intervals 1 method 3 samples 5,10
> density{Flame} }}
> }
>
> There are some other keywords however, which will affect the look and
detail
> of the media, the above is just a quick example. Look at the documentation
> for "media", "interior" and "#declare" for further insight.
>
> Regards,
> Tim
>
> -- 
> "Tim Nikias v2.0"
> Homepage: <http://www.nolights.de>
>
>


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