POV-Ray : Newsgroups : povray.newusers : Double like a bridge : Re: Double like a bridge Server Time
2 Nov 2024 05:18:28 EDT (-0400)
  Re: Double like a bridge  
From: Oleguer Vilella
Date: 2 Sep 2004 14:17:32
Message: <413763bc$1@news.povray.org>
No, maybe my explanation wasn't correct.
I want to turn it like a bridge, I want to make and angle in the middle of
the object and keep the ends of the object straight.
Well I thinks thats better than the other.

Thanks,
Oleguer


news:41374812$1@news.povray.org...
> you canscale the same object by -x. This will mirror the object in the YZ
> plane.
>
> object { Cuc (8) rotate z*105                      translate <-8, -5,
>  }
> object { Cuc (8) rotate z*105 scale -x          translate <-8, -5, 0>  }
>
>
> Greetings
>
> JWV
>
>
> "Oleguer Vilella" <ole### [at] infonegociocom> wrote in message
> news:4136f07d@news.povray.org...
> > Hello all,
> >
> > I'm traying to double this objecte like a bridge, but I only want to
> double
> > in the middle of it, the extremes should be straights. I don't know who
> can
> > I do it. Can anyone help me?
> >
> > The code is:
> > ====================================
> > #include "colors.inc"
> > #include "textures.inc"
> >
> > camera { location <0, 0, -23> look_at <0, 0, 0> focal_point <-15, -9,
0> }
> > light_source { <-5, 2, -15> color rgb <2, 2, 2> }
> > light_source { <10, 2, 0.> color rgb <1, 1, 1>  }
> > background { color White }
> >
> >
> > #macro Cuc (How_many_blobs)
> > #local HM_Blobs_remanente = How_many_blobs ;
> >
> > blob {
> > threshold .6
> > #while (HM_Blobs_remanente>0)
> >
> > sphere { <0, HM_Blobs_remanente*1.2 ,0> 1 , 1 }
> >
> > #local HM_Blobs_remanente = HM_Blobs_remanente-1 ;
> >
> > #end
> > scale 0.5
> > pigment { Gray*0.75 }
> > finish { phong .4 }
> > }
> > #end
> >
> > object { Cuc (8) rotate z*105 translate <-8, -5, 0>  }
> > =================================
> >
> > Thanks in advance,
> > Oleguer
> >
> >
>
>


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