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> This is how mesh duplication works: [...]
> This exact same principle could be applied to any object, not just
> meshes. (The reason why POV-Ray does not do exactly this are different,
> and perhaps partially historical.)
I always wondered why POV does not do the same with "normal"
primitives/csg objects. Are there any technical reasons aside from the
historical ones you mention?
Florian
--
If all goes well, you should see an ugly, loathsome, repulsive,
deformed window manager called twm, probably the smallest window
manager available. (Gentoo Linux Handbook)
[------------ http://www.torfbold.com - POV-Ray gallery ------------]
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