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Don't forget min_extent and max_extent to find corners of bounding boxes for
objects. I think this might be what was being sought after. Just be sure to
read the help about those not being accurate for all instances.
A file called transforms.inc exists, located in POV\Includes, which could be
used. The macro Center_Trans() will align to an axis or axes (says x or x+y,
x+y+z is also possible).
Declare your CSG first, then use:
#include "transforms.inc"
object {
CSG
Center_Trans(CSG, x+y+z)
}
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