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> that is, say for example I joined some objects together and wanted to make
> them rotate ... is there an easy way to reset what the (0,0,0) point of
the
> large, combined object is so that I don't have to do a bunch of voodoo in
> the rotate statement?
#declare center_point = <1,2,3>;
translate -center_point
// transformations...
translate center_point
- Slime
[ http://www.slimeland.com/ ]
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