POV-Ray : Newsgroups : povray.binaries.images : Edge proximity mapping (74kb jpeg) : Re: Edge proximity mapping (74kb jpeg) Server Time
10 Aug 2024 11:21:46 EDT (-0400)
  Re: Edge proximity mapping (74kb jpeg)  
From: Arlo J
Date: 24 Aug 2004 15:35:57
Message: <412b989d@news.povray.org>
What this kind of reminds me off is how those 'dirt/rust' plug ins for 
other 3D programs calculate where to place the texture map that will be 
the dirt/rust (as those things tend to collect in corners)...

Arlo

Samuel Benge wrote:

> In the image, notice how the edges of the (somewhat goofy) CSG object 
> are highlighted: outside edges appear white and inside edges appear 
> black. Topologically-challenged areas appear grey. Using this as a 
> texture_map, one can make the outside edges have a dented appearance and 
> the inside edges look pristine.


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