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Among other things, "JWV" <jwv|at|planet.nl> wrote:
> You are (completely!) correct about the way the macro works, and the
> suggestion you give to make the "density of defects" work could even work
> very well. But i'm not going to do it that way since I am having another
> plan which i want to test. This time the code is actualy going to do some
> puzzling :-) (i hope).
It's always good to have thing progress ;-)
By the way, does your macro (current or future) allow for "undone" puzzles?
I'm thinking of having a real puzzle, with some nice picture and the pieces
spread and shuffled all around the place...
--
light_source{9+9*x,1}camera{orthographic look_at(1-y)/4angle 30location
9/4-z*4}light_source{-9*z,1}union{box{.9-z.1+x clipped_by{plane{2+y-4*x
0}}}box{z-y-.1.1+z}box{-.1.1+x}box{.1z-.1}pigment{rgb<.8.2,1>}}//Jellby
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