POV-Ray : Newsgroups : povray.binaries.images : Baking UV textures with POV-Ray : Re: Baking UV textures with POV-Ray Server Time
10 Aug 2024 11:24:12 EDT (-0400)
  Re: Baking UV textures with POV-Ray  
From: Slime
Date: 20 Aug 2004 23:57:00
Message: <4126c80c@news.povray.org>
> Well I for one am damned impressed!

Thank you! =)

> You said the UV projection had to
> be established first.  How did you do that?

The mesh and UV coordinates were both made with Wings 3D.

> The reason I ask is that I
> think the polys would have to have be contiguous in some way if the next
> stage in the workflow was to take the template and add more stuff, say
> hand-drawn wrinkles, for instance.  That, anyway, is how I imagine this
> technique would play a role in a workflow.  I assume by your description
> that that could be done.  How you get the original UV's is arbitrary
right?

Yup. You can generate the UV coordinates any way you want, just as long as
you can get them into your POV-Ray code.

 - Slime
 [ http://www.slimeland.com/ ]


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