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D. H. Berlin <wee### [at] povstefaniede> wrote:
> Is it the right behavior, that after an intersection the resulting object
> has on cutted areas no texture anymore? While areas remaining uncutted stay
> textured with the original texture.
The cutting object has no texture and thus POV-Ray does not use any
texture for it.
> Though even stranger for my feeling is that adding a texture at the end of
> the intersection statement (See the outcommented line) does not texture the
> _whole_ resulting object, but only the cutted areas.
If the first object in the intersection already has a texture, it has
higher priority than a texture global to the whole intersection.
Btw, you will find searching 'cutaway_textures' in the documentation
interesting reading.
--
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// - Warp -
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