|
|
Oleguer Vilella <ole### [at] infonegociocom> wrote:
> Yes, is a double helix, do you know how can I do it?
You should start by reading the tutorials and documentation about the
features you will need to do so.
Basically you will need to use #declares and #while loops, as well as
float functions (could also be done with rotation transformations,
but whether or not that is easier depends) and place objects (you probably
want spheres and perhaps cylinders) located at proper places.
Try first reading the sections in the tutorial and documentation
explaining these. If you still have problems don't hesitate in asking.
--
plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
<1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}// - Warp -
Post a reply to this message
|
|