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welcome
"incognito" <nomail@nomail> wrote in message
news:web.411ee889deb84c0655d024bf0@news.povray.org...
> Thanks so much. I really do have a good idea to use it for...
>
> "Doppelganger" <ped### [at] netcabopt> wrote:
> > camera {
> > location 5*y
> > look_at 0}
> >
> > union {
> > difference {
> > box {<-1,0,-1>, <1,0.1,1>}
> > sphere {<0.1,0.05,-0.8>, 0.25}
> > }
> > intersection {
> > sphere {<1.2,0.05,0>, 0.25 scale 1.5*z}
> > box{<2,0,2><-2,0.1,-2>}
> > }
> > texture {
> > pigment {rgb <1,0,0>}
> > finish {ambient 1}
> > }
> > }
> >
> > a short example. you can probably optimize it a bit, and use cylinders
> > instead of spheres (to do away with the intersection, and for more
realistic
> > geometry), but it's 4:44 AM and I couldn't be bothered to think too
much.
> > hope it helps just the same
> >
> >
> > "incognito" <nomail@nomail> wrote in message
> > news:web.411ea5584f93181955d024bf0@news.povray.org...
> > > Hi,
> > >
> > > I was wondering if it is possible to create a realistic jigsaw puzzle
> > piece
> > > without modeling for a simple scene? Any suggestions on what shapes
would
> > > be best to use?
> > >
> > > Also, in general, what is a cutoff to use in determining whether or
not a
> > > trace needs to be modeled?
> > >
> > > Thanks very much.
> > >
> > >
>
>
>
>
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