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camera {
location 5*y
look_at 0}
union {
difference {
box {<-1,0,-1>, <1,0.1,1>}
sphere {<0.1,0.05,-0.8>, 0.25}
}
intersection {
sphere {<1.2,0.05,0>, 0.25 scale 1.5*z}
box{<2,0,2><-2,0.1,-2>}
}
texture {
pigment {rgb <1,0,0>}
finish {ambient 1}
}
}
a short example. you can probably optimize it a bit, and use cylinders
instead of spheres (to do away with the intersection, and for more realistic
geometry), but it's 4:44 AM and I couldn't be bothered to think too much.
hope it helps just the same
"incognito" <nomail@nomail> wrote in message
news:web.411ea5584f93181955d024bf0@news.povray.org...
> Hi,
>
> I was wondering if it is possible to create a realistic jigsaw puzzle
piece
> without modeling for a simple scene? Any suggestions on what shapes would
> be best to use?
>
> Also, in general, what is a cutoff to use in determining whether or not a
> trace needs to be modeled?
>
> Thanks very much.
>
>
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