POV-Ray : Newsgroups : povray.newusers : Parsing speed speedup : Re: Parsing speed speedup Server Time
2 Nov 2024 07:24:08 EDT (-0400)
  Re: Parsing speed speedup  
From: Doppelganger
Date: 14 Aug 2004 16:38:10
Message: <411e7832$1@news.povray.org>
disregard this post. I figured it out by myself that #macroing the floor
instead of #declaring it solved my "problem"

"Doppelganger" <ped### [at] netcabopt> wrote in message
news:411d6d60$1@news.povray.org...
> Hi all. I'm doing my first "real" image in POV-Ray, and part of it
involves
> a
> set of nested #whiles to pave a 22x15 area of the XZ plane (with 0.28 unit
> spacing on both axes). As the floor is reasonably complex, I decided to
> #declare it as floor_final and #declared a simple plane as floor_dev. This
>  allows me to alternate between the two "versions" by replacing
> object {floor_final} with object {floor_dev} to speed up rendering when
> testing/modelling other parts of the scene. As predicted, the rendering
time
> improved visibly, but the parsing times are pretty much the same. Given
that
> only a small part of the scene is done, and that the floor detail level is
> my
> target for all other features, I'm afraid test renders will become quite
> SLOW.
>
> From the syntax "#declare" and "#while" etc etc I have to assume these
work
> as pre-processor directives, which would mean the code would be fully
> expanded
> without prior testing for actual use. This is also consistent with the
> unchanging
> parse time. Is there a way to make code expansion/evaluation lazy? Or
> perhaps
> a workaround for this matter?
>
>


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