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Hello,
The code is
#include "colors.inc"
#include "textures.inc"
background { White
}
camera {location <170, -11, -100>look_at <180, -15, -16>}
light_source { <170, -30, -100> color White}
union {
cone { <0,0,0>,2,<3,0,0>,0 }
cylinder { <-5,0,0>,<0,0,0>,1 }
pigment { rgb<0,1.1,0> }
scale <0.9, 1.6, 1>
translate <120, 40, 26>
rotate <-0, 0, -26>
no_shadow
}
To the arrow. I have trayed to rotate it to an other direction. I want to
put the cone looking on the other side of the screen, but I couldn't. When I
modified the "rotate" vector, all the arrow desapear. What's the problem??
Thank you very much,
Oleguer
news:4112883e@news.povray.org...
>
> Thank you very much,
> Oleguer
>
>
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