Okay thanks. but what worked was making a GIF and then:
box{<0,0,-0.0001>,<1,1,-0.0002>
texture{
pigment{ image_map {gif "w_mygif_gri.gif"
//filter all 0.9999
transmit all 0.9900625
map_type 0 once }
}
finish{diffuse 0 ambient 1}
}
scale 45*<320/400,1,1>
no_shadow
translate -39*z-23*x+51*y}