POV-Ray : Newsgroups : povray.binaries.images : procedural concrete [184k] : Re: procedural concrete [184k] Server Time
10 Aug 2024 15:15:14 EDT (-0400)
  Re: procedural concrete [184k]  
From: Shay
Date: 28 Jul 2004 09:35:07
Message: <4107ab8b$1@news.povray.org>
Christoph Hormann wrote:
> Shay wrote:
> 
>>
>> Close. I think that shape is wrong. When looking at the all-shadowed 
>> portions, the concrete looks great. The portions of the wall which 
>> show the chunkiness are those that are a bit off to my eye.
> 
> 
> I am not quite sure what you are talking about.  If you are referring to 
> the sunlit parts looking not so much like concrete - this is exactly 
> what i meant, it is next to impossible to make both look good.
> 
> Christoph
> 

I am talking about the bump map or surface displacement you used. It 
does not look correct for concrete, so the concrete looks off in the lit 
areas even though the pigments are correct. Smooth concrete might look 
more accurate.
http://www.amherst.edu/~gfdumas/images/concrete.jpg

  -Shay


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