POV-Ray : Newsgroups : povray.binaries.images : Desert WIP, First concept rendering : Re: Desert WIP, First concept rendering Server Time
10 Aug 2024 15:17:50 EDT (-0400)
  Re: Desert WIP, First concept rendering  
From: Michael Raiford
Date: 25 Jul 2004 22:59:27
Message: <4104738f@news.povray.org>
Jim Charter wrote:

> Coming along nicely.  More scrub as you say.  It would be a very unusual 
> topography, would it not, that would be so sandy and so flat at the same 
> time?  If sand, then drifts.  If flat, then more clay than sand. Or salt 

Yep, this is one thing I would like to address is adding just a bit more 
relief to the sand... some dunes, but I'm having a tough grasp at the 
ridged_mf function... Mountains will some somewhat like the contenental 
divide,.. snowcapped, a bit darker in color.

> lake?  I could be wrong.  Anyway I would buy the flat idea,in general, 
> if there was some slight vegetation.  Of course it goes without saying 

I'm thinking POVTree may be able to generate some scraggly bushes, maybe 
some mesquite trees...

> that you need more texture to carry the foreground.  Would like to see 
> some good texture work on the skull especially.  Don't forget you can 
> save your Wings mesh with different texture assigments, say for the 
> horns, and they will show up in your mesh2 texture list.  Then you can 

Yes ;) I do have separate textures for the horns and the skull itself. 
I'm curious to know whether Wings saves any UV_Mapping information, if 
so, this would make texturing the horns easy.. I have an idea that I 
want to carry forward.

> manually texture them to get differing effects.

> Also the composition is a bit odd with the skull being so dead center 
> yet relatively small.  Not sure if it's good or bad, but noticeble. Like 
> the way tourists frame shots.

Yeah, after I posted the image, I studied it a bit, and I think I'll 
move the skull somewhere... I need to add a few more bones.. ribcage and 
  such, just a few (something died...Maybe bits were taken away by 
coyotes... )

I'd like to keep the focal area pretty much flat, maybe increase some of 
the parameters the further down the z-axis to give the appearance of 
dunes in the background, before the mountains.

The main idea here is this dead animal has been here for a while and is 
half-buried in the sand, now.

Radiosity and a blue ambient sphere may add some coolness to the 
shadows, as well. The light's color has been warmed up by the media in 
the sky, the skull isn't nearly as yellow as it appears at the moment.


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