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Christoph Hormann wrote:
> But when you have one sky map you can rotate it arbitrarily around the
> vertical axis to get different sun positions in azimuth.
Yes, I did not think on it, but you are as usual right.
> And for good results you would of course need a
> high dynamic range map.
Not necessarily, I think, only if you want very accurate radiosity.
For me the biggest problem is the rendering time required to create an
extensive collection of cloudscapes.
> The thing i am having trouble with is to get the
> random parameter selection to *always* produce a scene that looks
> reasonable.
I think you are way too exigent... but I do not doubt you will figure
out a solution. :)
--
Jaime
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