POV-Ray : Newsgroups : povray.binaries.animations : No, I actually *don't* know how I made the chin to that.... : Re: No, I actually *don't* know how I made the chin to that.... Server Time
18 Jul 2024 16:19:15 EDT (-0400)
  Re: No, I actually *don't* know how I made the chin to that....  
From: John VanSickle
Date: 4 Jul 2004 16:29:27
Message: <40e868a7$1@news.povray.org>
Rune wrote:
> John VanSickle wrote:
> 
>>but for organic shapes Beziers, splines, and subdivision
>>surfaces deliver much better results for the same
>>investment of time.
> 
> I agree. However, these kind of objects need to be made with a modeler
> external to POV-Ray. (Don't they?) When the object is modeled outside of
> POV-Ray, can the animation of the objects still be controlled completely
> from inside of POV-Ray?
 >
> Let's say for example that Greg want to make an army of men who all have
> slighty randomized walk cycles. With his current character I think he
> can do that automatically simply with a while loop because everything is
> controlled completely from inside POV-Ray. How would he go about that
> with a mesh-based character?

My modelers have an internal skeleton (if the user builds it), and the
length and angle of the parts of the skeleton can be adjusted by the
scene code that calls the model's INC file.

> If this has been made possible by now, I'd
> be very interested in hearing more about it.

http://www.geocities.com/evilsnack/lionsnake.htm

Regards,
John


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