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Hi all,
I had a first-time fiddle with Wings-3D this afternoon to see what it's all
about, and I exported the first object played with to a PoV-Ray mesh2 -
using a bolt-on POV export plug-in.
When the .pov file was loaded into PovRay exactly as written by the
exporter, every mesh2 clause - ie. vertex_vectors, normal_vectors,
face_indices, etc - was a long SINGLE line extending to somewhat over 3,000
characters each.
Now, the long lines DID load without truncation or error. The language
engine couldn't colour-code keywords on the long lines, but that was
trivially solved by manually breaking it up with linefeeds.
However this model is a fairly modest mesh - 105 vertex vectors, 206 face
indices of a "played-with" dodecahedron. With a complex mesh2, one line
could run to tens of thousands of characters.
SO... Given I cannot make this plug-in from Wings-3D insert frequent LFs,
and wondering if manual text filtering could be necessary; What is the
editor's line length limit?
Cheers,
Brian
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