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John VanSickle wrote:
> but for organic shapes Beziers, splines, and subdivision
> surfaces deliver much better results for the same
> investment of time.
I agree. However, these kind of objects need to be made with a modeler
external to POV-Ray. (Don't they?) When the object is modeled outside of
POV-Ray, can the animation of the objects still be controlled completely
from inside of POV-Ray?
Let's say for example that Greg want to make an army of men who all have
slighty randomized walk cycles. With his current character I think he
can do that automatically simply with a while loop because everything is
controlled completely from inside POV-Ray. How would he go about that
with a mesh-based character? If this has been made possible by now, I'd
be very interested in hearing more about it.
Rune
--
3D images and anims, include files, tutorials and more:
rune|vision: http://runevision.com **updated Apr 27**
POV-Ray Ring: http://webring.povray.co.uk
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