Christoph Hormann wrote:
> What seems very inefficient to me is
>
> scale .001 warp{turbulence Terrain_Turb} scale 1000
> scale .01 warp{turbulence Terrain_Turb} scale 100
> scale .1 warp{turbulence Terrain_Turb} scale 10
> scale 10 warp{turbulence Terrain_Turb} scale .1
> scale 100 warp{turbulence Terrain_Turb} scale .01
> scale 1000 warp{turbulence Terrain_Turb} scale .001
>
> since turbulence warps already introduce different scales of turbulence
> (how many is influenced by 'octaves'). So by having 6 warps with a
> scaling factor of 10 in between you overlay a lot of turbulences of
> equal scale which is unnecessary.
Hmmm... you got me: I didn't really understand how turbulence works.
Do you mean that I only need 1 warp, but with higher octaves, so the
turbulence will affect the pattern at higher scales?
--
Jaime
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