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Thorsten Froehlich wrote:
> Well, that is a problem for the artistically challenged like me ;-)
For the next version I will create some demo scenes with different
kind of landscapes, it must help to get your own setup more quickly, by
comparision.
> thank you very much for making it available!
I only ask you to not publically say what you are surely going to
think of me when reading my code... :)
> Still, in the end, I care more about optimising the isosurface code (also I
> might as well tweak parsing speed first), so I do not "care" that much about
> the image itself.
All the optimising I know of is "keep the max_gradient low" and "use
simple functions"... :(
> Effectively, once I find time for such experiments, after
> rendering the same image twenty times or more, I cannot stand it any more
> anyway. Thus, easily creating variations for the next twenty tests will
> indeed be useful :-)
I'm just borrowing from Nathan code the idea of a general seed that
governs the rest of the seeds, so it will be easier to get random
landscapes on each try.
--
Jaime
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