POV-Ray : Newsgroups : moray.win : Landscape_gene.lua comments : Landscape_gene.lua comments Server Time
25 May 2024 09:42:58 EDT (-0400)
  Landscape_gene.lua comments  
From: Thomas de Groot
Date: 26 Jun 2004 07:07:04
Message: <40dd58d8@news.povray.org>
This is for Sylvain Leseur ( and those interested in this plugin, of
course):

I have a few comments on the first version of the plugin. It does not (yet)
reproduce exactly the povray code I think.

1) watch out that in Moray Y and Z axes are changed (right/left-handedness)

2) I would like to see the following sequence:

Pattern 1 [box]
   Scale <x,y,z>
   Rotate <x,y,z>
   Turbulence <x,y,z>
   Octaves n
   Omega n
   Lambda n
   Extra Transform <x,y,z>   == what you call Denting

Pattern 2 [box]
   Scale <x,y,z>
   Rotate <x,y,z>
   Turbulence <x,y,z>
   Octaves n
   Omega n
   Lambda n
   Extra Transform <x,y,z>   == what you call Checkering

Pattern 3 [box] etc....


3) Some way to indicate the relation between the different patterns (+ - *)

I test with my example 13 in the povray version of lanscape generator as it
is a clear broken-up landscape. I have not been able to reproduce this in
the plugin. But with the above changes, perhaps it will?  :-)
See also the isosurface plugin for Moray. It has not the HF capability, but
it does exactly what the povray script does.

Otherwise, a good start Sylvain!

Thomas


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