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This is for Sylvain Leseur ( and those interested in this plugin, of
course):
I have a few comments on the first version of the plugin. It does not (yet)
reproduce exactly the povray code I think.
1) watch out that in Moray Y and Z axes are changed (right/left-handedness)
2) I would like to see the following sequence:
Pattern 1 [box]
Scale <x,y,z>
Rotate <x,y,z>
Turbulence <x,y,z>
Octaves n
Omega n
Lambda n
Extra Transform <x,y,z> == what you call Denting
Pattern 2 [box]
Scale <x,y,z>
Rotate <x,y,z>
Turbulence <x,y,z>
Octaves n
Omega n
Lambda n
Extra Transform <x,y,z> == what you call Checkering
Pattern 3 [box] etc....
3) Some way to indicate the relation between the different patterns (+ - *)
I test with my example 13 in the povray version of lanscape generator as it
is a clear broken-up landscape. I have not been able to reproduce this in
the plugin. But with the above changes, perhaps it will? :-)
See also the isosurface plugin for Moray. It has not the HF capability, but
it does exactly what the povray script does.
Otherwise, a good start Sylvain!
Thomas
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