> Hello everyone. Today I made a scene file which takes an image and
> applies a 'bloom' effect to the bright parts. The example attached is a
> bit overdone to show the results. I can control which values in the
> image are active.
This reminds me of my Glare-Include I've written a while ago. What I did was
to render the scene with Black-Textures and Specular-Highlights only, then
calculate the position for the Glare-Image in-scene. Using average-pattern,
I blurred the image a little and thus got me the glaring effect.
Do you use the colored output of your image as input for the blooming
effect?
Regards,
Tim
--
"Tim Nikias v2.0"
Homepage: <http://www.nolights.de>
Post a reply to this message
|