On Mon, 21 Jun 2004 23:34:46 +0200, "Groucho" <gro### [at] tripodcom>
wrote:
>Comparing the render time of the same model with versions 3.5 and 3.6 I
>always get that 3.6 takes around 30% more time to render than 3.5.
>
I have not done a rigorous test (ie - me with a topwatch
rendering one scene with each version) but I think sometimes
I get a slowdown also ... not all the time though.
>I'm using the Windows version on a P4 2.4GHz with 512MB and I always tested
>with files that doesn't need to page memory.
>
I think it's that pesky p4. I have a p4 and they are slower
than an AMD chip running at the same clockspeed. My guess is
that p4s have a sucky floating point implementation.
version 3.5 had some sort of routine for optimization on a
p4. It used to display a line of text every time it
rendered that said something like "SSE2 detected - using
SSE2 optimizations". I don't see this line of text when
rendering with 3.6.
>There is anything to tune? Is it normal?
>
I wonder this also.
>Thx
>
>Groucho
>
>
--
to all the companies who wait until a large user base becomes
dependant on their freeware, then shafting said happy campers with
mandatory payment for continued usage. I spit on your grave.
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