POV-Ray : Newsgroups : povray.binaries.images : First post - Spires : Re: First post - Spires Server Time
10 Aug 2024 21:07:50 EDT (-0400)
  Re: First post - Spires  
From: Shay
Date: 18 Jun 2004 17:02:36
Message: <40d3586c$1@news.povray.org>
"Tim Bates" <tim### [at] batesidau> wrote in message
news:40d2e7a7@news.povray.org...

| This image was inspired by the images that Shay has published
| to this newsgroup recently.

Cool. Thanks for saying so.

| although I consider it finished I'm looking for comments and
| pointers on how I could do things better next time, on anything
| that comes to mind - colour, composition, subject matter,
| whatever. I'm not much of a graphic artist, so the more help
| the better. :)

There are a few things you could try.

Adjust the radii of the cylinders to make up for camera viewing angle.
That way, despite the perspective of the camera, all of the lines will
appear to be of the same width.

In order to punch out the blocks, try using four light sources. One
point light for your shadows, and one shadowless, dim, parallel light
from each of the y, -z, and -x directions. Give each light a different
brightness to fake the illumination from your point light source. This
will give the hand-drawn cube look (dark side, medium side, light side)
to each cube, even those in shadow.

 -Shay


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.