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> I am having some trouble with cylinder and sphere bounding boxes
> becoming visible when viewed through a semi-transparent box. The
> problem appears when I have two copies of some of the shapes that
> are closely overlapped but not coincident. Increasing
> max_trace_level did not help.
Didn't look at your code, but if you got intersecting (semi-)
transparent objects, try to merge them using
merge {
object { MyObject1 }
object { MyObject2 }
}
this removes all inner surfaces. Be aware that it can increase render
time, though.
HTH,
Florian
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