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Sascha Ledinsky wrote:
> stephen parkinson wrote:
>
> > well i found one undo that didn't work, the new button is not undoable
>
> You're right, I'll add a warning dialog.
>
>> a feature that would be useful to me, would be too be able to 'hide' bits
>
>
> It's implemented in the latest development version.
>
> About extruding: Perhaps the X/Y/Z lock buttons can help.
> I have also thought about a "rail extrude" feature, which would extrude
> a curve along another one, or even "bi-rail extrude" (to extrude a curve
> along two other curves, to create e.g. the hull of a ship), but these
> features won't make it into the current version...
> end
>> also it would be exceedingly useful to be able to import version 2 spt
>> files
>> and maybe save as spt2 from v3 ?
>
>
> Importing is implemented (in the file/import menu). Someone already
> suggested that it should be smart enough to guess the file type from the
> extension :) ...
> Exporting is tricky, as sPatch neither supports hooks nor five-sided
> patches.
>
>> (my logic is you probably already have most of the code :-)
>> as you've gone the xml route, would you consider importing paths from
>> gimp version 2, they save as svg(??) format
>
>
> I've no expirence with gimp, what is a path and what is it used for?
>
>> implementing that lot should keep you busy :-)
>
>
> I'll continue to improve the modeler, but will also focus on animation
> features...
>
>> only if you think they're useful suggestions
>>
>> stephen
>
>
> Thanks a lot!
> -sascha
no doubt someone with more gimp experience tha I will correct me if I'm
wrong
a path in gimp is a bezier spline and can be exported, in version 2 its
exported in svg format, which i believe is xml based
in version 1.2.x gimp, it was a different format and there exists
gimppath2pov.py python script to convert it to *a pov inc file
the
cat is nuzzling the keyboard+
-*numpad+
end
stephen
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