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> I think the mass of numbers approach would be quite limiting. You
> would have to re-formulate for every new type of motion. Would you
> not? IMO, IK is the way to go. Using splines for the end points
well IK could be used with this mass of numbers... but you're right that it's
way to restrictive. But it has tought me a lot about the subtleties of the
movement. e.g. he actually moves slightly from side to side as he walks, to
shift his weight onto either foot. It's hardly noticeable from this angle, but
it makes a huge difference to how natural the movement looks.
> I've finished my scene just trying to find a good POV. That's Point of
> View not a new version :-}
Good for you! I'm close to giving up on this round, I just won't have time. I
was at my "day" job 'til 10pm tonight, and this weekend I'm moving house! If I'm
lucky I might get maybe 20 hours more on this before the deadline :(
Still, I won't give up on the character animation system, I can use that in any
animation.
--
Tek
www.evilsuperbrain.com
"Stephen McAvoy" <mca### [at] aol com> wrote in message
news:ksagc0homkhdeb0hqvophbb9ld3lajlkb1@4ax.com...
> On Thu, 10 Jun 2004 01:27:14 -0700, "Tek" <tek### [at] evilsuperbrain com>
> wrote:
>
> >Well, I realise this perhaps doesn't answer your question, but here's the
> >animation code:
>
> You couldn't answer much more fully. Thanks I'll take some time to
> analyse the wibbles and wobbles.
>
> >Then I just position blocks between those points. Not exactly a general
purpose
> >solution, but sine curves can give pretty natural movement if you don't mind
> >controlling animation using such an ugly mass of numbers. I definitely think
> >splines would be an improvement, though I rather like the mathemeatical
> >simplicity of this aproach.
>
> I think the mass of numbers approach would be quite limiting. You
> would have to re-formulate for every new type of motion. Would you
> not? IMO, IK is the way to go. Using splines for the end points
>
> > then clone the guy a load of times and make a marching army
>
> Hey! I thought I was being original doing that. :-}
> I've finished my scene just trying to find a good POV. That's Point of
> View not a new version :-}
>
> Regards
> Stephen
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