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Sascha Ledinsky wrote:
>
>> One thing I'd like to do is to import a large handful of points in
>> ASCII or
>> really in povray 3.5 SDL. Then model away, having these points
>> sitting out
>> there in space. It would actually be the skeleton joints for my "blob
>> characters", only I'd instead be modelling with patches.
>
>
> Until now I focused on modeling. Animation (and thus a skeleton) is next
> on my list.
>
> Parsing POV-code is a bit tricky, but JPatch's file-format is XML based
> now, and so the skeleton (once implemented) will be saved/loaded as XML
> code too - so you could write a little e.g. perl script which parses
> your pov blob-character and exports it in JPatchs's XML format...
>
> Right now you could render orthographic views for front, side and top
> views of your skeleton in POV-Ray and use the images as background
> (rotoscopes) in JPatch...
>
> -sascha
this should also work for an aircraft front, side and plan views, yes ?
perhaps you could explain 'rotoscopes' more fully
i've had a play with the beta, but i'm a total newbie with this program.
what i have noticed is the seeming lack of functionality compared with
version 2.x.x
what aspect of the beta do you particularly want looking at?
stephen
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