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> One thing I'd like to do is to import a large handful of points in ASCII or
> really in povray 3.5 SDL. Then model away, having these points sitting out
> there in space. It would actually be the skeleton joints for my "blob
> characters", only I'd instead be modelling with patches.
Until now I focused on modeling. Animation (and thus a skeleton) is next
on my list.
Parsing POV-code is a bit tricky, but JPatch's file-format is XML based
now, and so the skeleton (once implemented) will be saved/loaded as XML
code too - so you could write a little e.g. perl script which parses
your pov blob-character and exports it in JPatchs's XML format...
Right now you could render orthographic views for front, side and top
views of your skeleton in POV-Ray and use the images as background
(rotoscopes) in JPatch...
-sascha
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