|
|
"Jeremy M. Praay" <jer### [at] questsoftwarecom> wrote in message
news:40c0888e@news.povray.org...
>
> At the risk of sounding like
> a complete buffoon, I have to ask if anyone has ever tried converting
smooth
> triangle meshes to bi-cubic patches?
Apparently, POV-Ray converts bicubic patches to triangles with normals
applied, according to the docs, so I guess that would be a worthless
endeavor.
--
Jeremy
www.beantoad.com
Post a reply to this message
|
|